I can't believe that I have to incorporate these two subjects together because I never believed that there was much of a comparison in the past. You have to consider that video game companies are just like any other business in that they have to make money, so maybe I don't fully comprehend some of the practices. What I do know, though, is that you shouldn't take advantage of the people who make your business. It's a moral line and sometimes accounts receivable services should come about to those who abuse the clientele.
If I were developing a game, I would attempt to pull the full experience on the disk for people to buy. The common problem with downloadable content these days is that oftentimes it feels like they are chunks of the title taken out so that companies can charge nominal fees for them later on. To me, this shows that the players of these games are being looked down upon and that they will take anything, even if they have to put down more money atop a premium price point. I will avoid that at all costs.
I want to be as creative as possible when going about a job like this, especially when games seem so similar in the market we know it to be today. While I understand that gritty first-person shooter titles are popular these days, they aren't new. It's a subject that has been done constantly and when that's done, it's almost like the well of originality has been drained dry. I want to be able to stand out and sometimes the titles that go off the beaten path do exactly that.
I don't want to be the person who overcharges people and goes on to become a developer with a low reputation in the world. Gamers should be given more credit because I think that they, more than most, understand when they are being cheated out of their money. These kinds of actions can trigger that sense and I wouldn't want to be the one being approached by organizations such as Rapid Recovery. Who would want those stories released to the public while accounts receivable actions are approaching?
Those who oppose this mindset and think that making money is the absolute most important thing for a business will say differently. They may claim that, if you had an easy out to make a profit, you would take it. I can't say if this is true because I do not lead a video game company and I know very little about running a business in general. However, what I do know is the gaming public and I can tell you for a fact that no one wants to be taken advantage of.
If I were developing a game, I would attempt to pull the full experience on the disk for people to buy. The common problem with downloadable content these days is that oftentimes it feels like they are chunks of the title taken out so that companies can charge nominal fees for them later on. To me, this shows that the players of these games are being looked down upon and that they will take anything, even if they have to put down more money atop a premium price point. I will avoid that at all costs.
I want to be as creative as possible when going about a job like this, especially when games seem so similar in the market we know it to be today. While I understand that gritty first-person shooter titles are popular these days, they aren't new. It's a subject that has been done constantly and when that's done, it's almost like the well of originality has been drained dry. I want to be able to stand out and sometimes the titles that go off the beaten path do exactly that.
I don't want to be the person who overcharges people and goes on to become a developer with a low reputation in the world. Gamers should be given more credit because I think that they, more than most, understand when they are being cheated out of their money. These kinds of actions can trigger that sense and I wouldn't want to be the one being approached by organizations such as Rapid Recovery. Who would want those stories released to the public while accounts receivable actions are approaching?
Those who oppose this mindset and think that making money is the absolute most important thing for a business will say differently. They may claim that, if you had an easy out to make a profit, you would take it. I can't say if this is true because I do not lead a video game company and I know very little about running a business in general. However, what I do know is the gaming public and I can tell you for a fact that no one wants to be taken advantage of.
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